I am a junior rigging/animation pipe TD with experience in feature film and tv, currently working in feature animation at Double Negative.
I enjoy mostly the more technical parts of rigging, animation and I love to write scripts to automate and optimize workflows. I quickly pick up new workflows and get up to speed with new systems fast.
Strong programming background; experienced in C++, python C#, Qt and knowledgeable in Maya.
I'm really interested in both film and the more realistic video games and lately, I've become more interested in mocap as well.
Since I have a pretty broad profile the roles I might consider include rigger, animation TD, technical artist, character TD or anything else where I can develop my skills and work on cool projects!