DONT FALL (graphics programming)

A game I made as a graphics programming project
I implemented cloth simulation, shadowmapping, particle systems and more using directx11
I wrote 4 post processings shaders as well as the crumble shader for the crumbling of the blocks. I also made all the assets from scratch;modelling, texturing, rigging, and animating.
It's made in the overlord engine which was partially provided by school.

DONTFALL Gameplay

Marieke van neutigem dontfall 03
Marieke van neutigem dontfall 01
Marieke van neutigem dontfall 02